Unsloth GGUF Benchmarks
15-slide interactive tutorial: learn lambda calculus step by step
,更多细节参见新收录的资料
Computers are increasingly getting more cores, but writing multi-threaded applications is as hard as ever. Gameplay programming is especially challenging because of how many systems a single game behavior can involve (animation, audio, AI, entity-entity interaction, spatial queries, physics…). Similar to GOOL's defgstate from the above Andy Gavin article, a more human-friendly interface to multithreaded development would be compelling to work towards.
从这个角度来看,年度盈利还远远不够,B站要走的路,依旧还很长。
Dan Abramov's piece on a social filesystem crystallized something important here. He describes how the AT Protocol treats user data as files in a personal repository; structured, owned by the user, readable by any app that speaks the format. The critical design choice is that different apps don't need to agree on what a "post" is. They just need to namespace their formats (using domain names, like Java packages) so they don't collide. Apps are reactive to files. Every app's database becomes derived data i.e. a cached materialized view of everybody's folders.